23:58 - 05/12


Since the last dev-log I've mainly be tidying up the the game for submission. I've included a simple particle effect that spawns in small plane geometries that are giving a nice effect for snow. At first I did actually map a texture to these, but I actually quite like the minimalistic style that works well with the cubes so far. 

Regarding the cubes: I've done a little bit of tinkering with the balancing but making the game a little easier and to allow for more time for the player to feel overrun over time (rather than being rushed from the get-go). I've also given them a value to their alpha channel so the material displayed with have an element of transparency - hence why the game is being dubbed "ice cube runner". 

I've included some music and sound effects to make the game a little more immersive (such as when you die, or hit a speed-up obstacle). It's implemented rather basically but the outcome and difference is huge. All audio used is from: https://freesound.org 

The HTML and CSS stylings have also been tweaked. Other than some aesthetic changes I've also included notification when the player hits into a health-kit and other obstacles, and a different menu for controls and pausing the game. 

As this is the day before the hand in, this will likely be the last post. Overall, I'm actually pretty impressed how I've done working using THREE.js. The different ways of coding has allowed me to take different approaches and use improved structures to tackle issues which I will take forward in my work in the future.   

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Dec 05, 2018