15:58 - 13/11


I've added some effects to make it look like there is some speed to the objects. Some minor terrain details and big blocks are on a track and looping around behind the fog.

I've pushed the fog further out so it doesn't feel so claustrophobic.  

FIXED: the score count! 

Need to try and sort out the optimisation... it's not a smooth 60fps currently. Likely all the shadows cast.